MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=0 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.399 fDecay=1.000 fVideoEchoZoom=1.488 fVideoEchoAlpha=0.300 nVideoEchoOrientation=0 nWaveMode=5 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.691 fWaveScale=4.778 fWaveSmoothing=0.000 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=1.000 zoom=0.99951 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01010 sx=1.00000 sy=1.00000 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.100 ib_size=0.000 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=wave_r = wave_r + 0.5*sin(time*1.13); per_frame_2=wave_g = wave_g + 0.5*sin(time*1.23); per_frame_3=wave_b = wave_b + 0.5*sin(time*1.33); per_frame_4= per_frame_5=wave_x = wave_x + 0.2*sin(0.32*time); per_frame_6=wave_y = wave_y + 0.2*cos(0.32*time); per_frame_7= per_frame_8=ob_r = wave_r; per_frame_9=ob_g = wave_g; per_frame_10=ob_b = wave_b; per_frame_11=// the möbius transformation per_frame_12=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector per_frame_13=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c per_frame_14=// so a/c and mu can be calculated outside of the shader per_frame_15= per_frame_16=//before inversion per_frame_17= per_frame_18=scale = 1; per_frame_19=angle = time*.2; per_frame_20=translation_x = 0; per_frame_21=translation_y = 0.12; per_frame_22= per_frame_23=a_r = cos(angle)*scale; per_frame_24=a_i = sin(angle)*scale; per_frame_25=b_r = translation_x; per_frame_26=b_i = translation_y; per_frame_27= per_frame_28=//complex inverted per_frame_29=scale = 1; per_frame_30=angle = sin(time*0.1337)*0.3; per_frame_31=translation_u = 0; per_frame_32=translation_v = -0.2; per_frame_33= per_frame_34=// c per_frame_35=q15 = cos(angle)*scale; per_frame_36=q16 = sin(angle)*scale; per_frame_37= per_frame_38=// d per_frame_39=q17 = translation_u; per_frame_40=q18 = translation_v; per_frame_41= per_frame_42=// c^(-1) per_frame_43=c_inv_r = q15/(q15*q15+q16*q16); per_frame_44=c_inv_i = q16/(q15*q15+q16*q16); per_frame_45= per_frame_46=// a*c^(-1) per_frame_47=q11 = (a_r*c_inv_r - a_i*c_inv_i); per_frame_48=q12 = (a_r*c_inv_i - a_i*c_inv_r); per_frame_49= per_frame_50=// (bc-ad) per_frame_51=bcad_r = (b_r*q15 - b_i*q16)-(a_r*q17-a_i*q18); per_frame_52=bcad_i = (b_r*q16 - b_i*q15)-(a_r*q18-a_i*q17); per_frame_53= per_frame_54=// mu*c^(-1) per_frame_55=q13 = bcad_r*c_inv_r - bcad_i*c_inv_i; per_frame_56=q14 = bcad_r*c_inv_i - bcad_i*c_inv_r; per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r; per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r; per_pixel_4=zoom = zoom + 0.0095*(sin(10*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1); per_pixel_5=rot = rot + 0.08*abs(0.746-rad)*sin(2.2*(0.5-rad)+5.7*sin(0.1*time)); per_pixel_6=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0); per_pixel_7=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0); per_pixel_8=zoom = zoom - 0.015*(0.5*abs(3)-rad)*below(rad,1.5); comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`float2 ac = float2(q11,q12); comp_5=`float2 mu = float2(q13,q14); comp_6=`float2 c = float2(q15,q16); comp_7=`float2 d = float2(q17,q18); comp_8=` comp_9=`float2 z = (uv-0.5); comp_10=` comp_11=`// (c*z + d) comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x) + d; comp_13=`// mu/(cz+d) comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac; comp_15=` comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99; comp_17=` comp_18=`uv=moebius; comp_19=`float3 rnd = tex2D(sampler_noise_lq, rand_frame.xy + uv*texsize.xy*texsize_noise_lq.zw)*2-1; comp_20=` comp_21=`ret = GetPixel(uv); comp_22=` comp_23=`d = texsize.zw * 8; comp_24=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); comp_25=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); comp_26=` comp_27=`uv -= float2(lum(dx),lum(dy))*texsize.zw*32; comp_28=` comp_29=` comp_30=`ret = pow(abs(GetBlur3(uv+rnd.xy*texsize.zw*5)*2-GetPixel(uv))*1,1); comp_31=`}